How Californians are voting on Prop 22

In September 2019, California signed the California Assembly Bill 5 (AB5), a new law that requires companies like Uber and Lyft to reclassify their drivers from independent contractors to full-time employees. The law went into effect January 1, 2020 and by August, California Superior Court Judge Ethan Schulman ordered the companies to adhere to the law. 

Uber’s CEO, Dara Khosrowshahi, thinks there is a better alternative that is more in-line with what their drivers want — flexibility. A survey conducted by Edelman Intelligence, suggests that 2 / 3 drivers would stop driving if that flexibility was no longer an available option. 

The survey, commissioned by Uber, interviewed 718 Californian app-based rideshare and food delivery drivers who have driven with any rideshare or food delivery app within the past year. Data was collected between May 19 and June 1, 2020. The margin of error is +/-3.7 percentage points.

The tech companies’ response to AB5 is Prop22 and by November 3rd, voters will have cast their vote to either support or oppose the proposition. 

A “yes” vote supports this ballot initiative to define app-based transportation (rideshare) and delivery drivers as independent contractors and adopt labor and wage policies specific to app-based drivers and companies.

A “no” vote opposes this ballot initiative, meaning California Assembly Bill 5 (2019) could be used to decide whether app-based drivers are employees or independent contractors.

At TapResearch, we wanted to know what Californian residents and voters are thinking about Prop22 and how they plan to vote on the issue. So we turned to our Audience Network and conducted a simple three question survey about the issue to California residents only. Over 1,000 residents complete the survey, ages 18-64, all genders. Data was collected between October 12-13, 2020. 

Here’s what we learned. 

While 23% (232) of respondents said they were neutral on the Prop, over 38% (388) said they are likely or extremely likely to vote “YES”. 

But, when cross-tabbed against the 578 likely voters polled on the question, over 54% (or 313) suggested that they are likely or extremely likely to vote yes on Prop22. 

The “Yes” support among all respondents by political view is quite diverse and the data suggests most residents are leaning in Uber’s favor.

And when drilling into the 578 likely voters Prop22 support by political view, the data suggest a much stronger favor on the “yes” vote. 

Overall, this is a relatively small sample size of likely voters (578) in California intended to quickly (sub 48 hours) grab the pulse of the vote. Since running this survey, media ad spending has increased as the election nears on both sides of the table. Perhaps we’ll run a follow up survey closer to election day but ultimately, no matter what the survey data says here, we won’t know the result until the American voters cast their ballots. [Vote!]

How did we get this data?

TapResearch conducted this survey across the Audience Network of random mobile devices. The survey was conducted on October 13, 2020 to 1,000 residents in California. 

Respondents were primed with a simple explanation of California’s Proposition 22 before entering the survey. Thanks to the folks at Ballotpedia

All 1,000 survey responses were collected through the TapResearch Audience Network in under 48 hours. 

Example mobile app experience:

If you’re a marketer, researcher, journalist or curious individual who would like to learn how to run a similar survey with TapResearch shoot me a note

iphone 12 survey

So the new phones came out yesterday, a big one, small one, a 5G one… the new lineup from Apple is slick, but are consumers going to buy them?

We wanted to find out what general iOS consumers are planning this cycle and how that might affect Apple.

  1. Were they aware of the virtual event?
  2. Will they upgrade?
  3. Which features do they care about most?
  4. Is Covid-19 affecting their decision to upgrade?

Full disclosure, I work at TapResearch.

To find out, we surveyed 1,200 verified iOS respondents using the TapResearch Audience network. Survey respondents were all genders, ages 18-64 and live in the US.

Who’s upgrading? About 35% (402) say they are likely or extremely likely to upgrade before EOY.

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Unsurprisingly, the more aware of Apple’s Virtual Event the more likely to upgrade:

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Which features do they care about most? Battery life seems to be king…

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But when looking at features by gender, it’s males who seem more interested in 5G and woman seem to care more about the camera:

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Lastly, of the total respondents about 26% (298) suggested that COVID-19 has affected their likliness to upgrade.

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To see the full survey results and the responses by age, gender etc. here’s a link to the full survey results page or if you’d like to run a similar survey like this one I’d love to talk with you.

About the survey:

TapResearch conducted this survey across their Audience Network of random mobile devices. The survey was conducted on October 13, 2020 shortly after the Apple Event with 1,200 respondents who were verified iOS users.

If you’re a marketer, journalist or curious cat like me and would like to run a similar survey with TapResearch shoot me a note

[Survey] US Homeowners are enjoying low interest rates

Mortgage interest rates are at an all time low across the nation. According to the latest Freddie Mac mortgage survey, rates are sub-3% on 15 and 30-year mortgages. The record-low rates are the output of the Federal Reserve policy and intended to increase consumer borrowing and help the U.S economy. 

U.S. weekly averages as of 8/27/2020

The New York Times reported back in July that mortgage applications have peaked to some of the highest levels since the 2008 housing crisis. 

The team at TapResearch wanted to know how homeowners are navigating the housing market since the Fed dropped rates so we polled over 1,500 US respondents to learn more. 

We asked respondents 8 questions about their current situation, mortgage types, DTI %, plans for the future and more. We also asked how COVID-19 has impacted their ability to pay their mortgage.

Survey results summarized below. 

About 56% of respondents own their homes and 66% of homeowners currently have a mortgage. 

The majority of homeowners (56%) are on Conventional loans and the data suggests that younger homeowners are taking advantage of other products offered by lenders such as ARM, FHA, VA etc. 

Over 61% of homeowners either plan to, or have already begun taking advantage of the new low rates new mortgages suggesting an optimistic outlook of the housing market by consumers.

Over 61% of homeowners either plan to, or have already begun taking advantage of the new low rates new mortgages suggesting an optimistic outlook of the housing market by consumers.

Lastly, we wanted to know who is struggling to make payments given the current economic climate and over 45% of US mortgage holders said yes, they are struggling to make their mortgage payments. 

The full survey results can be found here.

About the survey
This survey was conducted across the TapResearch Audience Network on August 27, 2020 with 1,523 respondents. Each respondent is a verified US citizen. 

If you’re interested in how we collected this data or would like access to the Audience Network, please contact 

Socialpoint finds stability during a global pandemic with Rewarded Surveys

Socialpoint is a world-renowned mobile games developer and publisher based in Barcelona, Spain and best known for hit games Dragon City and Monster Legends.

As a mature and growing studio within the rapidly growing Take-Two portfolio, Socialpoint needed a scalable way to diversify their global revenue strategy beyond just advertising. This decision was accelerated in mid-2019 after Apple began swiftly rejecting applications from the iOS app store for not complying with their policy against pay-per-engagement (PPE) advertisements commonly used in Offerwalls.

Socialpoint needed to diversify their strategy.

Sofia Gilyazova, Head of Ad Monetization at Socialpoint, began looking for alternatives to ads and turned to Rewarded Surveys powered by TapResearch to expand her global revenue strategy across the portfolio.

Surveys were a great extension of their current rewarded strategy which includes Video and Offers. With Rewarded Surveys, Socialpoint users now have a new format to earn the large reward amounts they were trying to reach by watching 15+ rewarded videos per session.

The new format also gives Sofia’s team access to large global market research budgets estimated at over $47B in annual spending, in a familiar mobile format to their users.

Source: ESOMAR Global Market Research report

The experience fit seamlessly within their two top titles:

Dragon City

Monster Legends

Since the introduction of Rewarded Surveys to their games in mid-2019, Average Revenue per Daily Engaged User (ARPDEU) has increased 2.75X through Q4 and has not generated any signs of slowing down through the Covid-19 pandemic.

Socialpoints increase in ARPDEU since introducing the new format.

“TapResearch opened an entirely new source of revenue for Socialpoint that fit perfectly within our rewarded monetization strategy. Our users quickly adopted the new format and there were no negative impacts to our user support and communities. We’re excited to grow this partnership!”

— Sofia Gilyazova, Head of Ad Monetization at Socialpoint

Best Practices
To ensure success of the diversification strategy, Socialpoint deployed a number of specific tactics intended to educate users and increase LTV.

  • Introduced a clear CTA to differentiate rewarded formats
  • Posted game forum announcements to educate users of the new way to earn hard currency
  • Run regular currency sales to attract new users & re-engage existing ones
  • Add multiple-currencies to appeal to more types of users
  • Run regular cannibalization checks of iAP/ other ad formats

To learn more about TapResearch and about how Rewarded Surveys can generate a new revenue source for your game, please visit or feel free to contact me directly at

New Poll Suggests iOS users unlikely to share IDFA with Publishers

During its Worldwide Developers Conference (WWDC) 2020 conference, Apple began laying the ground work that may render the mobile ad ID or IDFA useless. Starting this fall with the iOS 14 release, Apple will require app developers to ask user permission before collecting ad IDs used to track users across apps and websites. The move is intended to add more transparency and control to the data being collected on users.

For example, users will begin seeing in-app notifications asking permission to allow or not allow tracking across other apps and websites:

The new user permission dialog in iOS 14 from Apple that allows or denies advertiser access to the IDFA (identifier for advertisers).

Given the language of the notification and the implications this could have on the mobile industry, we wanted to find out how iOS users felt about the new changes. So on June 29th, 2020 we ran a simple poll to 1,200 verified iOS mobile users asking them how likely they were to select “Allow Tracking” from an app they use and enjoy on a regular basis.

| Full disclosure, I work at TapResearch.

The poll asked was sent to iOS users, ages 18-64, that live in the US. Respondents were shown the in-app notification above and asked:

“If an app you use and enjoy on a regular basis presented this screen to you, how likely are you to select “Allow Tracking”?

1 — Extremely unlikely
2 — Unlikely
3 — Neutral
4 — Likely
5 — Extremely likely
Don’t know / no opinion

Of the 1,088 respondents who answered 1-5 the data suggests only 16% of iOS users would consider selecting the “Allow Tracking” option from an app they regularly use and enjoy.

Full results of the poll are published here.

Source: TapResearch

Further, when looking at responses by age group, there’s a stark trend among younger respondents which seem more open to allowing the tracking.

Source: TapResearch

While we don’t know for certain what implications this change will have across the mobile ecosystem, it is clear that mobile users will be gaining more control and transparency their data.

[Update: July 17, 2020] A few weeks after this original post there’s been some iOS 14 beta testing and we noticed a new consent screen, color and CTA so we re-ran the survey using the same methodology.

Side by side results below:

Source: TapResearch

The data suggests a slight improvement on users’ likliness to consent.

[Update: August 20, 2020] We’ve been seeing more iterations on the IDFA consent screen with user prompts before presenting the iOS 14 modal window. This seems like a common best practice for location tracking so we re-ran our IDFA survey to 1,200 respondents on iOS ages 18-64:

Source: TapResearch

The new data from 8/20 suggests a noticeable improvement compared to the June 29th survey which also included the “Allow Tracking” CTA.

About the poll:
TapResearch conducted this survey across their network of random mobile devices. The polls were conducted on June 29th, July 16th and August 20th 2020 each with 1,200 respondents. Each respondent was a verified iOS user.

If you’re a mobile marketer or decision maker and would like to run a similar poll across the TapResearch mobile sample network please contact

What are Rewarded Surveys?

PocketGamer recently reported on Apple’s recent crackdown on CPE/PPE ads commonly found in Offerwalls, and the resulting impact publishers are feeling. As publishers look for ways to offset these impacts, Rewarded Surveys are being identified as a great replacement.

So, what are Rewarded Surveys?
Rewarded Surveys are consumer surveys that users complete in exchange for in-app rewards or virtual currency.

Every major company with an ad budget also has a market research budget that they use to inform their decisions with consumer sentiment data from surveys. And the budgets are big! In fact, the market research industry represents over $50B in annual spend.

When it comes to survey-based research, there is an endless appetite for high quality, large scale consumer opinion data. While researchers traditionally relied on phone and email to reach people, those channels are becoming less and less effective, leading researchers to shift their budgets to mobile.

TapResearch created the best solution to connect researchers with high quality respondents via mobile, to give people a better way to enjoy their favorite apps, and to give publishers a new source of revenue.

We find that freemium and free-to-play (F2P) mobile apps that include virtual currencies as the best fit for Rewarded Surveys, and we work with many of the world’s pre-eminent publishers.

Our mobile-first, opt-in experience is built on the same revenue mechanics as Rewarded Video and Offerwall, but it’s even better because users never have to install any apps, register, or pay for anything. Users simply opt-in and earn virtual currency for sharing their opinions about the world’s top brands and services.

No app installs. No registrations. No credit cards.

TapResearch brings market research to mobile. We make it easy for research buyers to distribute mobile surveys in F2P games with a product that understands game mechanics and in-game virtual economies.


If you would like to learn more about TapResearch, and about how Rewarded Surveys can generate a new revenue source for your game, please visit or feel free to contact me directly at